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[Patch 1.0.0h] Hunter/Monk Buffs and other improvements
Hey heroes, this is a big patch with lots of adjustments, please update to the latest game version ASAP to ensure the best experience!
Hunter Abilities
- Steady Shot: Base damage increased from 170% to 250% weapon damage (per-level scaling also increased). Casts about 30% faster.
- Multishot: Base damage increased from 140% to 200% weapon damage (per-level scaling also increased).
- Rapid Fire: Damage per hit increased from 25% to 35% weapon damage (per-level scaling also increased).
- Arcane Arrowstorm: Damage per hit increased from 90% to 160% weapon damage (per-level scaling also increased). An enemy can receive slightly more hits during short window.
- Flare: Now also inflicts Dizzy on enemies hit, reducing their Movement Speed by 35% for 3s.
Hunter Talents
- Improved Steady Shot: Bonus damage per pierced enemy increased from 2% to 3% per rank.
- Sustained Fire: Max rank increased from 6 to 8.
- Rapid Flare: Flare cooldown reduction lowered from 8% to 6% per rank.
- Arcane Corrosion: Detonation damage increased to 250% weapon damage at 1 stack, to 400% at 2 stacks.
- Venom Lore: Damage to Poisoned enemies increased from 6% to 8% per rank.
- Double Tap: Chance for Basic Attack to strike twice increased from 30% to 35%.
- Arcane Charge: Arcane Damage per stack increased from 5% to 6%.
- Venomous Leech: Chance for Poisoned ticks to trigger Life on Hit increased from 75% to 100%.
Fixes
- Projectile pierce and ricochet effects now work together correctly: projectiles pierce first, then ricochet.
- Fixed Deadeye Grips not working with Improved Twin Arrows.
- Fixed Poison Trap tooltip damage not updating with ability level.
Monk
- Chain Force (reworked): Every 7 casts of Basic Attack now inflicts Vulnerable for 3s on enemies directly hit. Previously, every 3rd Basic Attack dealt bonus direct damage.
- Mirror Steps: Physical Damage bonus after dodging increased from 40% to 60%, and duration increased from 3s to 4s.
- Piercing Lunge: Now hits every enemy along the lunge path instead of a narrow cone, matching the visual. Fixes enemies right next to you sometimes not being hit.
- Whirlwind Staff: Tornadoes now spawn around you and seek out enemies more reliably.
Sorcerer
- Ice Nova: Base damage increased from 10% to 30% weapon damage (per-level scaling also increased). Tooltip now shows the correct damage for the ability's level.
- Ice Block: Your own buffs (consumables and self-applied effects) now apply while in Ice Block.
Talents (All Classes)
- Talents that trigger every N casts (Chain Force, Arcane Exposure) now only count your own casts. Repeated casts and minion/summon attacks no longer advance the count, and the count resets when you die or change areas.
Progression
- Fixed some paragon level experience incorrectly low.
Loot
- Frost Dragon now has a 5% chance to drop a Golden Treasure Chest (it was missing from its loot table).
Minions
- Lord of the Crimson Vale: Carriage Capacity increased from 25 to 30.
- Minion ability and passive icons now have a background, so transparent icons are easier to read.
- Minion passive text reformatted for consistency (e.g. Life On Hit +10%).
Online Mode
- Online Mode now requires your own copy of the game. Steam Family Sharing, Free Weekend and PC café licenses can still play Singleplayer. This is to prevent some farmers/cheaters exploiting this system.
UI & Performance
- Fixed numbers and percentages showing as squares in several languages.
- Life Skills summary now updates immediately when changing language.
- Talents panel: mouse wheel now scrolls up/down instead of zooming.
Thanks for playing and for all your feedback! See you in the next update.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.