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Pin Money - v1.1.0 (25 Aug 2026)
Thanks for all of your wonderfully useful feedback since the launch of Pin Money a couple of weeks ago. I read all feedback, so if you have any, or you want something added to the game, reach out via Discord, email or via the Steam forums.
New
- Turn trick shots on or off. Every wacky ball and the Pin Sniper can now be switched off individually. Open the upgrade in the skill tree and flip the ON/OFF switch. Tired of Split Ball ruining a strike attempt, or want the Pin Sniper to stop interrupting a quiet idle session? Mute just that one and leave the rest running. Your choices stick between seasons.
- End Day button. No more waiting out the clock. A new END DAY button on the HUD takes you straight to the shop when you're done bowling for the day.
- Recent game scorecards. The Stats tab now keeps a history of your last few games, the full frame-by-frame scorecard and your final score.
- Tournament scorelines. The bracket now shows the score of each match you've won, so you can see exactly how close (or how one-sided) the run was.
- Revisit cities. Cleared all your franchise cities but still short on keys? You can now revisit completed cities to keep earning keys toward the franchise tree.
- Resizable window. Windowed mode can finally be resized and maximized.
Fixed
- Ghost Ball and the other newer trick balls now count properly toward challenges and achievements.
- Fixed the franchise tree being impossible to fully complete (revisit cities, above, is the other half of that fix).
- Fixed a soft-lock when you opened the main menu mid-day and hit Continue.
- Fixed pins occasionally showing up a throw behind until the next day.
- Fixed the Roster tab covering the upgrades screen after returning from a day.
- Ball effects now respect your volume sliders, so no more rogue "shwoosh" with the sound turned down.
- Idle play no longer stalls waiting on a Pin Sniper prompt while auto-bowling.
Keep the feedback coming. 🎳
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.