Hello everyone, This is a small patch to address some bugs as well as adding some minor features/content!
FIX: Cancel after current UI bug, where if players click on the actual checkbox the crafting does not cancel correctly. FIX: Item Upgrade Window now moves correctly to stay on-screen when upgrade costs change near the edge of the screen. FIX: MAX level calculation when upgrading items fails and over-counts the maximum level past player resource availability. ADD: new Grabber (II) item, and its blueprint. ADD: Middle mouse button now turns off/on items quickly. BUFF: Energy Amplifier from 5% to 10% amplification (per level). NERF: Concentrators from 20% to 15% amplification (per level).
Localization work for IDLE_DIRECTIVE is still being worked on, and because it is taking longer than expected; I've went ahead and made v1.1.3 to address some issues players have been encountering (as well as addressing some minor feedback)!
Thanks for reading, and thanks for playing! -Kevin
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.