📢 Totally Normal Meat Co. - Update v1.2.0
Hey everyone! Thank you so much for your ongoing support, fantastic feedback, and creative suggestions. We are thrilled to roll out Update v1.2.0, featuring the brand-new Meatlet Collection Catalog, an all-new livestock addition—the Goat—automated aerial logistics, and a massive batch of quality-of-life improvements and bug fixes!
Patch Notes - v1.2.0:
The Meatlet Collection (Catalog):
• Interactive Creature Encyclopedia: Discover and document every strange specimen inhabiting your ranch! Track your overall discovery progress (X / 7) directly from the header.
• In-Depth Specimen Dossiers: View rarity tiers, burger yields, market values, growth speeds, encounter counts, and harvest tallies alongside totally scientific, totally normal lore entries.
• Discovery Celebrations: Encountering a new Meatlet for the first time now triggers a celebration popup detailing your new culinary asset.

New Meatlet: The Goat 🐐:
• A Stubborn New Delicacy: Introducing the Goat—an agile, hungry critter willing to digest almost anything (even scrap metal), yielding lean, high-value burger meat!
• Full Lifecycle Animations: Complete with bespoke visual stages (Baby, Adult, and Fat) featuring custom animations for idling, grazing, waddling, being carried, and "totally humane" chopping.
Automation & Staff: Hunter Drone 🛸:
• Aerial Ranch Hand: Unlock the Hunter Drone to automate your livestock pipeline! The drone patrols the Wilds to safely deposit wild babies into the Pen, and airlifts plump, fattened Meatlets straight into available kitchen choppers.
Desktop Overlay & Settings QoL:
• Always-on-Top Mode: Added an official "Always on Top" toggle in the Settings panel so Totally Normal Meat Co. can effortlessly stay pinned above your work and browser windows.
• Window & Interface Refinements: Polished window scaling options, updated settings UI.
Kitchen Stability & Bug Fixes:
• Station Upgrade Food Detachment: Resolved edge cases where meats queued or actively being prepped during kitchen upgrades could become displaced. All ingredients and finished dishes now smoothly transfer to new counters and stations.
• Enhanced Processor State Verification: Fixed multi-staff race conditions where chefs and drones could attempt to feed the same slicer simultaneously.
• Food Slot Save Integrity: Enhanced save/load data snapping to guarantee active meals restore into their exact station slots across game restarts.
• Animation & Sprite Layering Polish: Fixed sprite sorting hiccups during grab-and-fly states, eliminated animation loop hitches, and improved object pool cleanups for off-screen entities.
Thank you for playing and supporting Totally Normal Meat Co.! If you encounter any unexpected hiccups or have ideas for future updates, let us know via the in-game feedback tool or reach out on our Community Hub.
Happy farming & totally normal processing! 🥩🐐🍔✨
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.