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Steam announcementView the game on SifterAugust 19, 2026

Hotfix v1.0.3

🛠️ Totally Normal Meat Co. - Hotfix v1.0.3

Hey everyone! Thank you so much for your continuous feedback and detailed bug reports. We’ve just rolled out v1.0.3, a quick-fix update addressing key kitchen logistics, chef task handling, and processor behavior.

Patch Notes - v1.0.3:

  • Chef & Kitchen Flow Adjustments:
  • Fixed an issue where sliced meat would slide to the end of the line without being handled by chefs.
  • Resolved cases where meat could become stationary or stuck on processing tables and conveyor transitions.
  • Improved chef task-switching responsiveness between cutting, cooking, and plating.

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Automatic Grinder & Meatlet Handling:

  • Fixed a bug preventing meatlets from properly entering the automatic grinder / chopper.
  • Refined collider detection and drop thresholds so monsters fall smoothly into the grinder without being rejected back into the pen.

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General Stability & Pipeline Optimizations:

  • Improved queue synchronization across all kitchen processors and stations.
  • Minor visual sorting and positioning polish on conveyor items and appliances.

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Thank you for playing and supporting Totally Normal Meat Co.! If you run into any bugs or have suggestions, please reach out via the in-game feedback panel or drop us an email at

feedback@zart-zurt.com

Happy farming & totally normal processing! 🥩🍔✨

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.