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Steam announcementView the game on SifterAugust 18, 2026

Hotfix & Improvements Update - v1.0.2

🛠️ Totally Normal Meat Co. - Hotfix & Improvements Update

Hey everyone! Thank you so much for your incredible feedback and bug reports. We’ve just rolled out a hotfix addressing several key issues with kitchen pipelines, animations, save data persistence, and quality-of-life improvements.

Patch Notes:

  • Kitchen 2 & Pipeline Flow Fixed:
  • Fixed an issue where the second conveyor belt stopped working and meat would get stuck or skip steps.
  • Resolved the bug where chefs on Kitchen 2 stopped frying/processing meat after cutting.
  • Fixed food teleporting or piling up incorrectly at the end of the production line.

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Persistent Food & Burger Saves:

  • Active food items, sliced meat, patties, and packaged dishes on counters and conveyor belts are now fully saved and restored when reloading the game.

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Pipe & Grinder Entrance Improvements:

  • Fixed issues preventing meatlets from entering the automatic grinder pipe.
  • Improved drop detection and trigger tolerance so monsters fall smoothly into the grinder without being rejected back into the pen.

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Multi-Monitor Support Added:

  • Added multi-monitor support! You can now easily cycle and move the overlay window across your connected displays via the Settings menu.

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Animation & Visual Fixes:

  • Fixed a bug where Meatlets did not play their grazing/eating animation while in the pasture.
  • Fixed sorting layer and visual overlapping issues on Kitchen 2 stations and appliances.

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General Stability & Pipeline Optimizations:

  • Improved queue synchronization across all kitchen processors.
  • Fixed edge-case stalls in automatic chopping and packing stations.

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Thank you for playing and helping us shape Totally Normal Meat Co.! If you run into any other bugs or have feedback, please reach out via the in-game feedback panel or drop us an email at feedback@zart-zurt.com. Happy farming & totally normal processing! 🥩🍔✨

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.