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Steam announcementDragonSword : AwakeningSeptember 3, 2026

Update Notes 1.0.11

Hello, this is the DragonSword : Awakening team.

Update 1.0.11 has been applied. Details of the update are as follows.

■ Localization

  • Fixed items where translations were unnatural

■ Just Dodge (New)

  • Added a new feature that triggers Just Dodge when perfectly evading an enemy attack with Dodge
  • When Just Dodge triggers, the following effects are applied: - 1 second of invincibility - 3 seconds of guaranteed critical hits - 10% recovery of Active Skill Rage gauge - Half of the Dodge Stamina cost is recovered
  • Added help documentation for the Just Dodge feature - Viewable in

■ Controls

  • Comprehensive Lock-On system improvements — control scheme, target retention, target search, and camera movement all improved ▶ Control Scheme Changes - Gamepad · R Stick click toggles Lock-On ON/OFF · Directional target switching moved to R Stick left/right · Previous target switching function removed - Keyboard & Mouse · TAB key click toggles Lock-On ON/OFF · Previous target switching function moved to Caps Lock · Additional keys can now be assigned for directional target switching ▶ Lock-On Target Retention - Auto-release range changed based on target tier - Sudden Missions, World Bosses, Hunt, and Raid monsters no longer release Lock-On even when moving farther than before ▶ Lock-On Target Search - Improved target search to consider angle and range when acquiring targets ▶ Camera Movement - Camera movement toward Lock-On targets now feels more natural
  • Added grace period for additional jump when a hero leaves the ground

■ Action

  • Improved so that the Super Armor of the hero left on the field after switching will not be broken for 1 second

■ Balance

  • Lute - Learning (Master Skill) now applies Stun value to all attacks
  • Aria - Basic attack changed from 5-hit to 3-hit - Final basic attack now ends more quickly - When switching to another hero while using , the bomb is now thrown immediately
  • Tarte - Improved so that the final attack fires when releasing the hold of skill - Adjusted damage and Shock application values for each hold stage of - When switching to another hero while using , the skill now plays out to completion
  • Roxy - Increased Bleed application value of at Base and 1st Awakening unlocked - Increased damage when 6th Awakening is unlocked and dedicated Karma is equipped
  • Astria - Fixed awkward Slide (Dodge Attack) motion when Master Skills are learned - Slide (Dodge Attack) can now change direction while used
  • Kalsion - Full-charged now explodes immediately on hitting monsters (excluding small monsters)
  • Dana - When switching to another hero while using , Chako is now summoned immediately

■ Multiplayer

  • Retry feature added - After a final clear or party wipe, the party leader can select to restart the Hunt/Raid
  • Improved notifications when leaving during multiplayer - The party may be disbanded if the party leader leaves - All party members can receive rewards upon final clear
  • Removed search range settings for multiplayer lobbies - Lobbies are now searched by fastest response time, and unnecessary search range settings have been removed
  • Update notification is displayed when a higher version exists during multiplayer Quick Entry
  • Notification is displayed when joining via invite code if the party leader's game version differs
  • Fixed an issue where the button did not work correctly when changing difficulty in a multiplayer lobby
  • Fixed an issue where the changed language was not reflected on the loading screen after changing language following multiplayer

■ System

  • Fixed so that Steam Achievements can now be earned offline - Steam Achievements for achievements earned offline are now unlocked when connecting online
  • Added an effect to Hero Quests currently in progress in the Hero Record section of the Quest menu for improved visibility
  • Added a preview feature in the Hero Codex section of the Codex menu to briefly check each hero's combat style
  • Added ON/OFF toggle in - Controls whether the blur effect is applied when dashing after mounting a Familiar (including aerial dash and aerial free dash)
  • Added control in - Controls the display duration or ON/OFF of distance and direction guides for tracked quests
  • Improved acquisition cinematics for Heroes and Familiars - Improved Charlotte's acquisition cinematic - Improved Othello's acquisition cinematic
  • Simplified the left-side category tab UI for Special Challenges in the Merc Guide menu
  • Added obtainable dungeons to the acquisition list for mining and gathering material items
  • Improved the Cooking tab in the Inventory menu to sort by cooking effect

■ Bug Fixes

  • Fixed so that Sion can now perform parkour while in combat state
  • Fixed an issue where focus was not set to the target dungeon when selecting a dungeon from the item acquisition source and moving to the Merc Guide menu via controller input
  • Fixed an issue where progress only increased by 1 when collecting 2 Bird Eggs for the Familiar acquisition condition
  • Fixed so that cooking is no longer possible during mini-games
  • Fixed a crash that occurred when setting down fertilizer via roll during Bond Quest
  • Fixed an issue where a hero would remain suspended in mid-air when dying in the air
  • Fixed an issue where combat became impossible when a World Boss reset during battle
  • Fixed an issue where Barduk could not descend to the ground after jumping during combat
  • Fixed an issue where the acquisition source of some equipment was displayed as an unreleased dungeon
  • Fixed an issue where Karlien's hero material was displayed abnormally when switching after using
  • Fixed an issue where the set effect text of some equipment appeared cut off in certain language environments
  • Fixed an issue in Dungeon where some puzzle props could not be hit, preventing progression
  • Fixed an issue where Reina's face and body skin tones were displayed differently when wearing the costume

Thank you.

— The DragonSword : Awakening Team

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.