EARLY ACCESS 0.62.1 - 19 new champions and fixes.
Since some of the newest classes didn’t have a Champion yet, I wanted to get this out right away, this new patch brings 19 new champions.
The next new class and more features are coming next week.
There are also a few fixes and improvements included.
EARLY ACCESS 0.62.1
Additions Added 19 new Champions: Alexander the Hedonist, Alpha Esther, Alpha Rogus, Beeu, Big Al, Boom Spankcrackle, Brunt, Domingo, Gaia the Earth Mother, Gura Caine, Hugi, Kokutenko, Manny, Nosrefey, Oximofe, Scrubby, The Odd Man, Vodakhun the Crimson Horizon and Zero the Infernal Knight. These Champions introduce new hybrid builds and some new exclusive abilities. They will slowly start appearing on ongoing saves and are also available for Champion mode start.
Improved Bladedancer AI now uses Blade Pirouette, Midnight Draw and Whirlwind Strike more reliably at close range. Shiny staff members with Shiny Catcher now provide the highest Shiny-fighter chance: 5.5/5000, compared with 5/5000 from the best regular Catchers. Existing staff members were updated automatically. Spectated League and Cup matches now apply campaign difficulty modifiers equally to both AI-controlled clubs. Ability tooltips now display costs after Relic reductions. Improved recovery for interrupted or corrupted Cup progression. Completed stages and finals are reconstructed whenever possible, while unrecoverable tournaments can safely continue without granting unintended rewards. Till Death now empowers the first three direct hits, including basic attacks, instead of requiring three different offensive abilities. Further improved Scouting to provide a better mix of high and low level fighters.
Fixed Fixed several minor Relic issues, including Marathoner’s Chain stamina reduction. Fixed Gura Caine’s Second Life resurrection lifecycle and its interaction with Nicole’s Ankh. Fixed Prismatic Rail Trinity evolutions and short-range beam visuals. Fixed Headbutt’s Bull Rush evolution lasting too long after its speed increase. Fixed cleanup issues involving Gravity Well, Inner Kinesis and other effects during scene transitions. Fixed missing or incorrect animation clips affecting several new Champions. Fixed some Cup saves silently skipping progression instead of attempting recovery or displaying an error. Lots of other smaller bug fixes and typos reported by the community, thank you!
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