New
Master rank players can now access a Leaderboard on the title screen, showing the top 10 and the players near their rank.
QoL
Keyboard hotkeys: R or D rerolls the shop, E sells the monster under your cursor, and Space and H confirm and hide the end-screen panel respectively. Hovering Reroll, Confirm or Hide shows its key.
The 30 FPS cap while tabbed out is now an option, Background FPS Limit in Settings, and is off by default, so a battle watched on a second monitor stays smooth.
Cordycant and Aviarab now say their armed buff is lost if they're sold before it's used.
Balance Changes
Jinto Batomon
Opalion Changed to weaken the Cairnage synergy. Cooldown: 9 → 6 Rock allies triggered: 2 → 1
Petrirex Revert the cooldown change as the scaling nerf from last patch was already pretty heavy. Cooldown: 7 → 5.5
Steamscuttle Very popular and overperforming. Cooldown: 3 → 3.5
Kappow Lower the cost so it's slightly worse as a gold gain engine. Increased the cooldown to compensate. Cost: 30 → 25 Cooldown: 4.5 → 5.5
Aviarab Giving multicast is very strong, and it looks to be overperforming, so slight nerf to the cost. Cost: 20 → 25
Dollhime Previous nerfs may have been too heavy, so giving it back some power. Damage per trinket gained: 40/80/120 → 50/100/150
Mallogre Does not see much play, and is slightly underperforming. Cooldown: 9 → 8
Danuki Does not see much play, and is slightly underperforming. Cost: 50 → 45
Sarudo One of the least popular Batomon in Jinto, and is underperforming hard. May need another round of buffs Cost: 35 → 25
Pantra Batomon
Guardiant Slightly underperforming. Damage per Bug bought: 7/14/21 → 8/16/24
Noxnimbus Still one of the less popular and weaker monsters despite poison teams being pretty popular in Pantra. Cooldown: 4 → 3
Lignite Slightly underperforming at higher ranks. Burn-to-Damage multiplier: x15/30/45 → x20/40/60 Cooldown: 4 → 5
Rock types in Pantra are played very little and are underperforming. Stalagrove Cooldown: 5.5 → 4.5
Aegistruct Cooldown: 7 → 6
Geminiss Cooldown: 12 → 10
Bugfixes
Fixed On Bought cards like Toximoth and Leafleap showing the run's total buff instead of what one trigger gives.
Fixed buying a common Bug using up both Bargain Bin's and Bug Catcher's free buy. Bargain Bin's is used first now, so Bug Catcher stays ready for a rarer Bug.
Fixed Aviarab's armed Multicast being lost when you bought a Zephyrex, which can't gain Multicast. It now waits for the next Flying Batomon.
Fixed Twins' copy missing buffs the merged monster got right after the merge, like Silver Watch's Cooldown Speed or an Aviarab's armed charge.
Fixed Greedy Gloves staying armed when you picked a single card from a gift, so every later gift offered Take All again.
Fixed Echo Bell and Lucky Coin giving no extra item use when bought as the day's first item.
Fixed Berroon's banked berries not reaching the shop once the day's item was bought, with monsters rolling in the item slot instead.
Fixed Small Club and Giant Club keeping their Damage bonus when a trinket further along in the bag, like Speed Crest, took the monster's cooldown under 5 sec.
Fixed Zenith Stone still boosting Cooldown Speed bonuses, like Galvanine's.
Fixed Shiny Gildshell's Damage from its Sell Value only showing in battle, not in the shop.
Fixed Sproutquill and Fernfowl progressing toward evolution from the bench. Like Emberpaw, they now only progress while on the team.
Fixed a monster knocked out at the same moment it cast, then revived, like a Bonshell next to a Petrirex with Shikitsune, coming back with its cooldown restarted as if it had attacked.
Fixed Shiny Wishwash being no better than the regular Wishwash at level 4.
Fixed the Smuggler sometimes bringing the wrong mix of tiers, like 3 commons.
Fixed the shop's merge preview saying LV 3 when buying a Swoonet would chain past level 3.
Fixed Gemwing not highlighting the On Bought ally above it.
Fixed the trinket bag blocking clicks on the Batopedia's filter buttons when left open. Opening the Batopedia, Settings or Quit now closes it.
Fixed Voltalith, a retired Batomon, showing up on enemy teams.
Fixed RT not freezing the shop on some Android handhelds, like the RG Rotate.
Fixed the post-battle stats and Run History only scrolling on mobile when dragged from the scrollbar or the gaps between entries.
Fixed players signed in through Steam on mobile having no name, so battle intros showed trainer names instead.
Fixed the game failing to start on some Windows machines without Vulkan or DirectX 12, like Windows under Parallels on a Mac.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.