QoL
A monster's card now shows what it sells for, in gold, next to its rarity.
The end-of-run summary screen now lets you inspect monsters and trinkets.
The Batopedia, Settings and Quit buttons are now on the trainer select screen too.
Added Background Audio setting, on the System page under Music, that keeps the audio playing when you alt-tab away. It is On by default.
The Batopedia's tabs and its close button sizes increased on mobile, so it's easier to tap with a finger.
Settings now opens straight from the title screen, and Run History has moved into the menu button beside it.
Balance Changes
Events
The traveling merchant's exotic monster now joins your shop for the rest of the run.
Jinto Batomon
Currently, Jinto end game is full of one-shot kills, which I think is unhealthy and unfun for most players. At days 10+, median DPS of Jinto teams are almost 2 times higher than Pantra teams. I'm aiming to get the power level of all regions into a similar ballpark, so that I can implement more cross-region mechanics or game modes in the future.
Rattleghast Poison per ally knocked out: 5/10/15 → 4/8/12 Cost: 10 → 15
Petrirex Shield and Damage per ally knocked out: 50/100/150 → 30/60/90
Ginsage Cooldown Speed to adjacent Grass allies: 10/20/30% → 7/14/21%
Ninflora Cooldown Speed on victory: 20/40/60% → 12/24/36%
Brimtoad Burn and Poison per battle: 5/10/15 → 4/8/12 Burn and Poison: 5/10/15 → 1/2/3
Sukoi Cooldown: 6/3/2 → 9/4.5/3
Dollhime Damage per trinket: 60/120/180 → 40/80/120
Mallogre Damage and Shield per trinket: 5/10/15 → 4/8/12
Orcana Damage and Heal per Level 3+ ally: 200/400/600 → 160/320/480
Tengusto Damage per badge: 70/140/210 → 60/120/180
Danuki Share of a knocked-out ally's Damage: 100% → 70% Shiny: 120% → 84%
Snapscald Heal: 50/100/150 → 40/80/120 Burn: 10/20/30 → 8/16/24
Lumijel Damage and Heal to each Level 3+ ally at the start of battle: 20/40/60 → 15/30/45 Shiny: 36/72/108 → 18/36/54
Ouroblaze Extra Burn, as a share of the enemy's Burn: 70/140/210% → 50/100/150%
Cinnabark Cooldown: 4 → 5
Drumire Cost: 40 → 50
Pipskull Evolves into Ratacomb on its 3rd knockout, not its 2nd
Pantra Batomon
I'm also buffing up some lesser played or underperforming Pantra Batomon to help the region match the power level of Jinto teams.
Clawnetic Charge: 1/2/3 seconds → 1 second at every level Multicast: 1/1/1 → 1/2/3
Galvanine Cost: 50 → 40
Torrantler Cooldown: 8 → 7 Shiny: 6.5 → 5.5
Dribblet and Emperooze Cooldown: 3.5 → 3
Panbud and Bambudo Cooldown: 5.5 → 5
Zephyrex Cooldown: 11 → 10
Noxalith Cooldown: 8 → 7
Magmalith Cooldown: 10 → 9
Pyronade Burn: 18/36/54 → 20/40/60
Coalem Shield: 450/900/1350 → 550/1100/1650
Aster Heal to adjacent Water allies: 20/40/60 → 25/50/75
Electranade Shock: 28/56/84 → 25/50/75
Event Batomon
Talonite Rarity: Uncommon → Rare As a day 6 event Batomon, it's more appropriate for it to be at least Rare. This is a slight nerf since it will no longer be targetable by Basic Candy.
Wishwash Slightly underperforming, so I'm upping the rarity of the trinkets it gives. Trinket rarity granted: Uncommon/Rare/Super Rare → Rare/Super Rare/Legendary
Basilord Slightly underperforming, so I'm buffing the payoff. Burn: 150/300/450 → 170/340/510
Cross-Region Batomon
Boomagon Boomagon is still the most popular pick in the game. It warrants a slight nerf due to how centralizing it can feel on the meta. Cooldown Speed: 4/8/12% → 3/6/9%
Trinkets
All of the cooldown speed trinkets are close to the most popular and most powerful trinkets of each tier, so they are getting a nerf across the board.
Quick Bell, Quick Flag, Tempo Charm Cooldown Speed: 5% → 4%
Speed Whistle, Silver Watch Cooldown Speed: 15% → 12%
Speed Crest Cooldown Speed: 20% → 15%
Blitz Bell Cooldown Speed: 30% → 25%
Haste Crown Cooldown Speed: 30% → 20%
Haste Orb Cooldown Speed: 15% → 10%
Momentum Flag Cooldown Speed: 10% → 8%
Alpha Crown Can be instantly game winning majority of games, so it would fit better as a mythical trinket. Rarity: Legendary → Mythical
Items
Coupon Day 1 coupon is a much stronger start than all the other items. Discount: 5 → 3 gold
Gray Chip Even if you win, the payout of gray chip does not even generate as much value as the other common items. Win bonus: 5 → 15 gold
Bugfixes
Fixed the opponent moving first whenever both sides had a monster due on the same instant, so an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Ties now resolve in the order the casts were queued, which is your side first.
Fixed quitting to the main menu and continuing your run rewinding the shop, so the next reroll dealt the same shelf again and a monster you had already bought could be bought over and over.
Fixed the game freezing on a black screen, sometimes for minutes, when continuing an Extended Mode run with a very large trinket bag.
Fixed the game opening in a window bigger than your monitor on a fresh install, which cut off the right and bottom of the screen including the Resolution setting that would have fixed it.
Fixed the game never getting past the loading screen on Android tablets and foldables.
Fixed the smallest movement of a mouse or a resting controller stick dropping the shop out of controller controls, which put a held monster back, cleared the selection ring and closed the stats box mid-read.
Fixed the "Progress Not Saved" popup being impossible to dismiss with a controller, which left the run needing a restart.
Fixed the "Tap your new Batomon" tutorial step never accepting the tap when the buying lesson had played just before it.
Fixed a shop enchantment like Aviarab advertising its current level instead of what it actually banked when you bought it.
Fixed switching accounts on the same device being able to attach your profile or run save to the other account, after which nothing you did was stored: no run history, region progress rolling back, the tutorial replaying every run, and the badge case refusing to change.
Fixed Android sign-in timing out on the frame you came back from the browser, so a sign-in that took over five minutes was dropped just as it landed.
Fixed picking a sign-in option doing nothing while an earlier one was still waiting on the browser. Choosing again now cancels the old attempt and starts over.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.