If an enemy is trapped in a dead end with no way out, it will now find its way out by destroying one of the towers blocking its way (the tower cost is refounded as if it was sold by the player) - this was an interesting exploit discovered by Panello, thank you! Tower stats changes are now displayed in red, if the new stat is worse compared to current value - thank you kyubey
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.