September 21, 2026 Update Notes
New - Added a GUIDE section to the garage terminal — an in-game manual covering the garage, the dungeon, the elevator and the shop, available in all 18 languages. - The orientation and the shop briefing are no longer full-screen panels. Dr. Pigeon and the landlord now tell you things in person, in the world. - Control hints are now context-aware: only the keys that actually do something right now are shown.
Balance - Scrap economy rebalanced — cheap scrap is worth noticeably more, and quotas were adjusted to match. - Scrap spawns are more varied; the same handful of cheap items no longer floods the map. - Slightly more encounters per run. The number of enemies you face at once is unchanged. - Cycle 1, Day 1 is no longer enemy-free — the first descent now has a few light enemies. - Customer distribution rebalanced. - Dropped items now make noise, so a prop landing next to a proximity mine will set it off.
Fixes - Fixed several voice chat issues: dropouts after a microphone change, the saved microphone not being applied, and voices briefly losing their distance falloff. - Radio static was toned down, and an open walkie-talkie is no longer audible across the map. - Items worn on your back, head or bag could disappear during scene transitions. - Knockdowns sometimes didn't play for non-host players. - A false "crew is down" rescue could trigger during scene transitions and hand out free revives. - A dead player could be pulled into the trade day as a spectator. - Pink Liquid could drop you outside the map in the garage. - Q now drops and throws from any equipped slot, not just the back. - Various HUD, charge station, cargo train and elevator briefing fixes.
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