- Fixed a bug where players would remain permanently invincible after certain cutscenes.
- Expanded the pickup detection range for thrown objects.
- Optimized interaction and item pickup detection mechanics.
- Optimized pathfinding to prevent Ai from blocking the player's path.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.