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Stonewards Early Access - Hotfix 0.1.6
Hey everyone!
Hotfix 0.1.6 is now live! We're back with another round of bug fixes, balance tweaks, and a handy update to the Character Screen.
What's next? Another update is planned for this Friday! It will bring further bug fixes, a dedicated focus on coin distribution, and a few extra additions to the game.
Here are the patch notes:
Quality of Life
- Updated the Character Screen to show the missions required to unlock each character.
Balance
- Reworked Endless Mode difficulty scaling to use a non-linear progression.
- Slightly reduced the Archer’s ranged attack damage and charged attack damage.
- Added Projectile Bonus upgrade support for the Mage and Healer.
Bug Fixes
Missions
- Fixed an issue where collectible missions could fail to progress correctly, affecting Pet and Lore Page collection.
Gameplay
- Fixed a resource duplication issue that could occur when throwing Artificer bombs at a specific distance from terrain.
- Fixed an issue where player velocity was not reset on death, which could cause players to be launched into the air after being revived.
- Fixed an issue where player input could become blocked during End-of-Wave or regular upgrade selections.
Environment
- Reduced the hearing distance of Pet sounds so they no longer carry from excessively far away.
- Removed colliders from terrain bushes that could incorrectly interact with and stop arrows.
- Reduced the intensity of the white terrain layer on Map 2 to make it easier on the eyes.
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Banana Tiger Studio
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.