Version 1.0.24 - Investor nerf, significant buffs to underused perks
Balance: * Investor nerfed to 2%. Also now caps at +$20. * Active Builder buffed back to 10%. (Text also clarified.) * Brute Force and similar upgrades now reduce the cost of their related Tech Labs by 50%. * Oil Baron now reduces the cost of Refineries by 50%. * Tea Traders buffed back to +$3 per empty slot * RepairBarge now fully heals your ships, rather than partially between missions * Tweaked how Patrols/Interceptors calculate kills. They should be more reliable now.
Minor: * Plane speed should generally be increased. * Spy Network is now more explicit * Oil Baron now modifies the the Refinery's description * Cities now highlight their pop in orange in the City Management panel if they require housing to utilize all of their growth. * Friendly cities now highlight their growth in Orange or Red if they require housing (on the battlemap) * Removed new debug lines that were causing the log to become potentially hundreds of megabytes long * AI will no longer get stuck with things in queue that are no longer relevant (e.g. a SuperCarrier while at 10 population) * Mission Summary expanded a bit to handle more complex descriptions * Fixed more text errors regarding Move Actions on Ports. * Fixed a bug where owning a Gun Fort would cause the End Phase button not to highlight * Fixed a bug where Challenge mode was being 'remembered' for Hard+Brutal and then ignored, rather than being remembered for lesser difficulties
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.