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Steam announcementView the game on SifterSeptember 18, 2026

Version 1.0.20

UI: * Unit tooltip - added various information and colored some of it according to damage/missing planes/etc * Superships should now always appear at the bottom of the purchase panel * Fixed a bug where Unrestricted Superships wasn't functioning. * Buildings should now arrange according to cost/required population * Fixed a bug where if you switched between Quick Battle and Skirmish, it would hide the Super Ship dropdown

UX: * Added Middle-Mouse pan option. Speed is affected by option's menu 'scroll speed' slider. * "Easier" difficulty has been renamed to "Starting" difficulty * "Normal" now gated by a few levels so that users start on "Starting" difficulty * "Hard" now gated by 1 Prestige, Brutal by Prestige 2. (These limits can be bypassed by beating the campaign on the previous difficulty)

Minor: * Starting difficulty will no longer 'splurg' on extra ships. * Surrendering in a Campaign mission now grants a bonus to XP proportional to how far you were if it's beyond mission 1. * Steam buttons re-enabled. They now take you to the discussion board if it's the 'full game'. * Bombing Runs now show the Siege Line popup panel vs cities * Fixed a bug where AI that 'Wants Escorts' wouldn't get the appropriate array to prefer building them * Fixed a bug with 'aggression', where it effectively worked backwards ('aggressive' ai's were more cagey) * M10 will now always have the Hostile Territory modifier, in addition to whatever it rolls

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.