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Steam announcementView the game on SifterSeptember 28, 2026

⚔️ Spelltech: Think of Magic Like an Engineer 🛠️

Ren is a brilliant engineer surrounded by some very capable teammates. His specialty is finding creative ways to combine things that seem unrelated.

That’s the premise at the heart of Spelltech: bringing an engineer’s ingenuity into a world of magic, where familiar abilities can produce extraordinary results when used together.

But before we explore those combinations, let’s look at what each team member brings to the table.

🗡️ Ren — Creation Magic & Telekinesis

Ren creates swords with different materials and densities: tiny lead-based “bullet swords,” carbon-steel longswords, and tungsten daggers for penetration.

His telekinesis lets him move those blades—or other objects—at will. Every movement comes at a mana cost, so how he uses them matters.

And yes, we’re saving his most inventive creations for the game. 😉

⚔️ Selene — Swordsmanship & Martial Arts

A master swordswoman and martial artist whose fighting style revolves around agility. Light, fast, and acrobatic, Selene uses exceptional reflexes to dodge attacks, redirect force, and strike before her opponent can recover.

⚡ Lula — Electricity

Lula generates electricity, unleashing lightning bolts, chain lightning, and lightning pillars. From individual strikes to attacks that spread between enemies, she brings serious power to the team.

🛡️ Elena — Barriers & Healing

Elena’s healing mist restores health over time, keeping her teammates fighting.

Her barrier magic offers two distinct forms of protection: thick barriers that withstand repeated attacks, and a special barrier that completely nullifies any one attack.

So, what happens when these abilities work together?

Welcome to the wonderful world of combo fighting—one of Spelltech’s specialties. ⚔️⚡ Let’s start with the obvious combination: Ren + Selene

Ren uses telekinesis to support Selene’s weight, accelerate her movements, and send her darting around the battlefield while keeping her supplied with blades.

She becomes a slicing speedster, changing direction and cutting through enemies in an instant—as long as she stays within Ren’s telekinetic range.

They called it: Blade Dancer!

Now that we’ve got that one out of the way, let’s think like an engineer: How would you combine the rest of these abilities?

Let’s hear your ideas in the comments. 👇

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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.