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Steam announcementView the game on SifterAugust 31, 2026

Divider Dave launches Wednesday, September 2 — 9am PT / 6pm CEST

Well, this is it.

8 months ago we decided to make a video game. We put all the work we could into this, we hired talented people to help us create something as visually appealing and fun as we could, and at some point you have to press the green button.

Divider Dave launches on Wednesday, September 2 at 9am PT / 6pm CEST, at $7.99 / €7.99 with a 15% launch discount. It's a slapstick puzzle-platformer where you clone yourself and sacrifice the copies: clones as stepping stones, button-holders, counterweights, live bait. Pure ACME cartoon logic, carried by a mountain of hand-made character animation we spent an unreasonable amount of time on. Early-2000s Cartoon Network energy, with a running storyline stitching the whole thing together.

Under the slapstick it's a carefully built game: 50+ handmade levels across 4 worlds, each with its own visual and musical identity, and new mechanics introduced throughout to keep things fresh from start to finish. Environments by Marcos "Ryankamos" Freire (Flowstone Saga, Orange Season), an original soundtrack, and level design contributions from Ogier Serot (Pikuniku 2).

The free demo stays up if you want to warm up before Wednesday.

-Chancla Interactive

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.