- Added a new enemy: "Corrupted Builder".
- Added item slot hooks to the expedition elevator.
- Flashlight is now positioned correctly on small vessels.
- Adjusted loot cabinets and chests so they can no longer push the character through geometry.
- Improved elevator stability during descent, resulting in fewer issues for characters and objects inside.
- Added unstuck logic when exiting a chair or bed.
- Added unstuck logic when possessing a character with your spark.
- Added a loot spot in the bathroom in Withered Manor.
- Fixed a bug where the dungeon shop would only spawn gumballs.
- Fixed a bug where you could insert too many coins into the gumball machine.
- Fixed a bug where outpost doors could be broken and interacted with after breaking.
- Fixed a bug where the player's arms would stay extended for a short duration after an object was destroyed.
- Fixed a bug where small vessels spawned less frequently than expected and occasionally on the floor.
- Fixed a bug where the character could get pushed far across the room after a dungeon run.
- Fixed an issue where server profile cosmetics were not preserved when restarting an expedition.
- Fixed a bug where the furnace heat bonus would be calculated incorrectly after loading a save.
- Fixed a bug where the train and ball trap could knock the spark out of the map.
- Fixed a bug where the dungeon map texture would repeat.
- Fixed collision issues at the top of the Basement Stairs in the outpost.
- Fixed environment holes in Rainbow Wards, the Expedition floor, and ice caves.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.