FluxWerks v0.5.14 - 21-09-2026
New Features
- Nut, Rubber, Spruce and Mahogany Trees - Four new trees you can plant and farm. Spruce grows in the cold, Mahogany in mild grassland, Nut and Rubber in the jungle.
- Fern - A new jungle plant that yields biomass and no seeds. A Planter sows it from one seed, turning spare seeds into biomass.
- Orbit Toggle - Hold the camera orbit button and the camera keeps orbiting after you let go, until you press it again or Escape. Turn it on in Settings under Camera.
- Pipe To Pipe Pumps - A Fluid Pump placed between two pipes now moves fluid from one to the other. A pump with the same pipe on both sides shows a warning.
- Pump Temperature Filter - A Fluid Pump can now be limited to fluid above, below or between temperatures you set. Select the pump and press the thermometer button over it.
Improvements
- Crash Reports - A crash report now offers the game log and system info as attachments.
- Mine Tool - Marking a block under a tree now harvests the tree first, then mines the block. Buildings and planted crops are still refused.
- Area Tools - Marking an area now tints what it will affect while you drag, red when the action will destroy it.
- Materials Bar - The queued button and missing materials now stay visible while the bar is collapsed.
- Work Orders - Marked work pauses when you move far away and resumes when you return. Going much further, or fast travelling, cancels it. Construction is unaffected.
- Blueprints - Terrain work from blueprints, and nanobot repairs, now stop when you move far away and start again when you return.
- Reach - The edge of your reach now shows on the ground near the cursor when you aim a tool or building close to it.
- Wiki - Long section and page names in the category list now fit on one line.
- Belt Corners - Turning while chaining belts now turns the last tile you placed, instead of adding one more tile before the corner.
- Fluid Pumps - A pump now works whichever way round it is placed, only its arrow matters.
- Planter - The plot grid now shows on the ground while placing or selecting a Planter. Where two Planters overlap, each plot belongs to one of them.
Bug Fixes
- Fixed dry grassland having no plants at all across large areas.
- Fixed mining drills, pumps and planters quietly stopping after you moved away from them.
- Fixed machines running hotter, and wind and solar output changing, while you were far away from them.
- Fixed blueprint work never finishing under buildings that need no ground.
- Fixed auto-route never building a two-block belt around a corner, jumping from one block to three.
- Fixed the belt preview flickering between two directions when aiming diagonally off an existing belt.
- Fixed the wiki's category list jumping back to where it was whenever you scrolled it.
- Fixed nanobots working blocks that a machine had already cleared, taking the full time for no resources.
- Fixed area tools marking blocks, and removing belts and pipes, beyond your reach.
- Fixed belts and pipes being built, removed, rotated and flipped from beyond your reach, while buildings there were refused.
- Fixed long planned belts and pipes not building until you flew back to where they start.
- Fixed Area Select tinting a whole belt or pipe when its box covered only part of it.
- Fixed a Planter's crops sitting against one edge of its area with an empty strip along the other.
- Fixed a Planter whose field is full and growing showing a warning icon and a red status.
Balance Changes
- Kapok Tree - Now takes one plot instead of four, and grows in 40 minutes instead of 10. Planted Kapoks are smaller than wild ones.
- Volcanic Regions - Now cover three times as much of the world. Each is about 300 to 500 blocks across, up from 240 to 400.
- Sulfur - Each sulfur block now holds 20 instead of 10, and volcanic regions have more sulfur deposits.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.