This update was mostly about pushing some big changes for optimization.
- Made some optimization changes so a lot of you should see a big improvement in performance
- Implemented a version mismatch to prevent players from playing on different versions of the game together - which introduced bugs
- Fixed join code saying failed to join when it didn't
- minor rewording to game manual and some cards to make things a bit more clear
- some other small changes
The game is still in the very early stages and should have been left in the oven a bit longer. I am sorry to everyone whose PC caught fire and I would like to thank all of you so much for tolerating these issues!
The idea of an in-game tutorial is being conceptualized at the moment. For anyone that has figured out the clues, please feel free to reach out and share what stumped/confused you the most that should be made more clear (also events as well)! It will help guide the development for a tutorial! :)
Thanks again everyone for your patience and you can expect to see more updates and improvements soon!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.