An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
- Fixed view jitter that occurs and persists when playing for extended periods of time
- Fixed snd_mix_async from crashing the game
- Fixed sv_parallel_sendsnapshot
- Fixed Marshlands contract not activating
- Fixed the Skeleton Crew not hiding the Sniper bullets
- Fixed the Bone Chiller not hiding the correct bodygroup
- Fixed additional bodygroup settings for styles not being applied to disguised Spies
- Updated the Bounty Hunter's Brim to fix a problem with the materials
- Updated the Clowning Cowl
- Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
- Fixed texture warping on the Tucked style
[*]Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills [*]Updated Marshlands to use mp_winlimit 2 like last year [*]Updated the numbers required to complete the Scaredy-Cat bonus objectives [*]Updated quest objectives for Outburst (VSH) [*]Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon [*]Custom Maps
- Increased various limits for new custom maps
- Added -notjuncsdetail option to VBSP
Missed from the Halloween update:
- Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.