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Steam announcementView the game on SifterAugust 28, 2026

Beta Update Patch Notes

August 28, 2026

Hey folks! Just one more little patch before the beta goes to main. Enjoy!

NEW CONTENT: 2 Wardrobe Outfits - Angel Tamer, Moth 1 Equipment - Shattering Frost Manual

SPELLS: Shatter: Razor Ice duration 6 -> 12; Shattered Sorrows replaced by Steam Anima Magic Missile: Arcane Crossfire cost 3 -> 1; targets 2 -> 3; now requires manual casting Teleport: Group Teleport cost 2 -> 1; Assassinate cost 4 -> 3 and refunds the charge when it kills an enemy Lifedrain: Life Funnel cost 5 -> 3; Blood Horizon cost 4 -> 2 Wave of Dread: Wave of Tyranny now grants +2 range Drain Pulse: renamed the radius upgrade to World Drain

EQUIPMENT: Glasya's Bite: BK** -> BK***; Now inflicts bleed on all enemies for a duration equal to the product of your Blood and Chaos masteries Mask of Nihilo: KKKKKDDDDD -> KKKKDDDD**

MONSTERS: Void Ancestor: 1 -> 2 SH per turn

TRIALS: Scavenger trial now gives 4 options in spell scrolls and equipment chests instead of 3

UI / UX: Fullscreen is now the default display mode on first launch Added windowed to the Steam launch options Buffs granted by Components that trigger every X turns (except Relocator Beacon) now fall off when picked up after the level ends instead of playing useless animations Switched from OGG to MP3 music files to reduce music hitching Added clickable buttons to the Combat Log UI Various tooltip fixes

BUGFIXES: Fixed a bug where Hatebolts wouldn't shuffle it's damage types, so with one enemy remaining it would only ever do a single damage type Fixed a bug where Jormungandr and Mordred, Unbound wouldn't use their main spell if the Wizard was immune to its damage types Fixed a bug where Healing Light - Purifying Light would fail to remove all of a unit's debuffs Fixed a bug where Blue Lion - Lion Saviors wouldn't trigger when HP was spent Fixed a bug where the Wizard could cast Blink on occupied tiles without the Aether Swap upgrade Fixed a bug where Shrapnel Blast could explode the same wall multiple times via queued casts Fixed a bug where Lumbriogenesis could be cast with 1 HP, producing nothing Fixed a series of crashes that could happen when jumping between various crafting and shop menus Fixed an inconsistency where effects extending from some giant units measured distance from their entire footprint rather than their center tile Fixed an issue where some monster spells had unintended tags, causing things like the Dynamo to trigger unexpectedly

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.