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Steam announcementView the game on SifterAugust 13, 2026

Beta Update Patch Notes

Hey folks! Here with the last update for this set of patches (barring any urgent hotfixes) My favorite thing in the latest patch was a last-minute addition, but I hope the Castellan Clogs are as fun for y'all as they have been for me Looking forward to any feedback in the next week or so before the beta moves to the main branch There's still a lot to do before Rift Wizard 3 is ready for full release, and we appreciate everyone who has come on this journey with us in Early Access!

NEW CONTENT: 5 Wardrobe Outfits - Flaming, Goblin, Hierophant, Prism, Spikeball 6 Equipments - Artificer's Abacus, Artificer's Hammer, Artificer's Mirror, Backtrackers, Bishop Boots, Castellan Clogs 4 Spell Upgrades - Bone Spear (2), Dream the Starwhale (1), Word of Beauty (1) 4 Enemies - Maggot Leech, Prismancer, Sanguine Hierophant, Maweth 4 Mutators for Weekly / Mutated / Custom modes - Enemy Resistance, Player Vulnerability, Weather, Damage Debuff

MONSTERS: Buffed Ophan Nerfed Idol of Piety, Gelid Mirrors, Fae Empress, Angelic Visitors, Void Ancestor, Casket, and Void Saint

SPELLS: Buffed Silver Spear, Call Seraph, Chill Wind, Soul Wind, Dream the Starwhale, Lightning Spire, Shrapnel Blast, Hatebolts, Word of Beauty, and Night Hag Rebalanced Watcher Form, Ice Phoenix, and Demonic Ritual upgrade costs Nerfed Word of Undeath - Word of Dominion to use Dominate's range and line of sight requirements Ride Drake - Flight of the Dragons now requires a manual cast but is 1 SP cheaper Burning Idol can now only be cast on empty floor tiles Choir of Angels - Dual Angels no longer heals enemies

COMPONENTS: Buffed Quipu Saga Reworked Primordial Ooze Nerfed Chimera Eyes

EQUIPMENT: Buffed Conciliator's Claw, Crown of Ragnarok, Sandals of Virtuous Sin, and Chaos Robes Reworked Artificer's Rod, Robe of Storms, and Galvanic Redirection Nerfed Archangel's Halo

UI / UX: You can now hover over a tag filter in the Spell or Equipment shop to see your mastery for that tag in the examine panel There is now a graphic in the Spell and Equipment shops, hopefully this cuts down on frustration from searching in the wrong shop Increased the sound buffer to reduce audio hitching in the music You can now see the unlock requirements for Wardrobe Outfits that you have unlocked Custom Run setup is now saved between opening / closing the game Added a new Hotkey (Y) to show which enemies are threatening a given tile

MISC: Late game realms should now have fewer enemies on average Changed how the Damage Instance / Turn cap works to be more permissive, with the big health pool enemies it was turning off legitimate combos and the main culprit (Pope The Frog) has an alternate system now Several Spells granted by the wizard to their allies now have custom AI logic based on the spell's upgrades. Your Earthen Sentinel can finally Acidify those Ghosts

BUGFIXES: Fixed a bug with Magic Missile where Ricochet + Disruption would carry the wrong damage types going forward after hitting an Arcane unit Added missing Sculptor entry to the bestiary Fixed an issue with rift previews where the base monsters could also show up in the boss list Fixed Word of Undeath doubling the Wizard's HP if they got the Undead tag Fixed a bug where the wizard's allies could receive infinite extra turns, now capped to 2048 / player turn Fixed some UI issues with Custom Game mode setup Fixed an issue where multiple mutators could roll in Mutated / Weekly runs that made the game impossible Fixed a bug with Spellgraft Shrine where it failed to update the stats of the spell to match bonuses from the new tag Fixed a bug with Dragon's breath attack interacting with extra turns and failing to readjust their aim Fixed a bug with Psychopomp Staff not working for damage types that woke the sleeper Fixed a bug where Crackler would summon another Crackler if it died to a buff they owned (i.e. Bleed) Fixed a visual bug for giants with quickmove or leap animations Fixed a bug with Steam Overlay not working on Borderless and Windowed modes Fixed a bug where Cursed Dice would roll 2-12 instead of 2d6 Fixed a bug with Soulbound where it would count incoming damage as being taken Fixed a bug where Wall of Ice would crash if the Hungry Wall upgrade was present on Ice Walls that had been made permanent Fixed a bug where certain Upgrades didn't receive all bonuses from a spell if the bonus was to a tag added from another source Fixed a bug where fear could cause a unit to 'move' in place, which would break things like Blood Bullet's Sniper buff Fixed a bug where Plaguebringer allowed damage to be redealt from the owner if they had the Demon tag Fixed an issue where Multicasting Blink - Aether Swap would deal damage to the caster Fixed an issue in the late game which caused Blood Mage and the Timekeeper to show up with one another too often Fixed a handful of typos and tooltip inconsistencies Numerous performance improvements

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.