Changelog 1.008
Crashes & error pop-upsGeneral
- Fixed a crash when going to bed that could throw the player out of bounds.
- Fixed loading a save getting stuck on an infinite load screen (conveyor-related exception).
- Fixed persistent error / exception messages that could keep popping up.
Softlocks & collisions
- Cleaned up a weird collision on the right side of the workyard.
- Fixed clipping / stuck issues in the Town Warehouse and vine cellar.
Combat & exploits
- Fast Travel Points can no longer be used during battle.
- Fixed the zombie Panic debuff not triggering when over the zombie cap.
- Placeholder text fight_start_overhead_reason no longer appears after initiating combat.
Zombies, farming & stations
- Fixed a zombie getting stuck trying to take items from the firewood holder.
- Fixed wheat visually following the player and farmers failing to produce.
- Fixed conflicting interaction hints when carrying a zombie near the carousel.
Inventory & items
- Fixed items (including compost and similar) incorrectly “teleporting” into the inventory from a distance when space becomes available.
Crafting, perks & progression systems
- Fixed the Sommelier perk so it correctly boosts wine crafting.
- Corrected incorrect requirement info in the distiller craft tooltip.
- Fixed the PR machine lasting less time than stated (progress bar and duration).
Graphics & UI
- Clay storage no longer looks empty when more than half full.
- Fixed a townsman trimming an invisible bush after reclaiming the town.
- Fixed strange item spacing in the Alchemy folio.
- Tutorial window text lines are no longer placed too close vertically.
- Fixed the study table window not resizing for long item names.
- Fixed the Close (X) button on the study-complete window.
- Save slots now show up-to-date info and the correct happiness icon (instead of outdated villager data).
Quests & progression
- Fixed the Inflation / mercenary quest error that blocked progress and left a garden plot locked.
- Fixed main questline soft-lock when completing Linda’s Ball before the Plague Doctor’s Beautiful Dream (basement access / plague-doctor progression).
Balance
- Increased the number of likes earned from deliveries (Orders)
- Reduced delivery requirements (fewer crates)
- Increased the bonus from the "Happy Supplier" perk
- Increased the maximum number of likes that can be earned from trading with vendors
- Increased the number of likes that can be earned from trading a specific item with vendors
- Increased the amount of "Town Gratitude" earned for winning battles
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.