We've got a series of little fixes that add up to more than the sum of their parts. Again ever grateful to our Discord and Steam Discussion communities for pointing these out!
- Indies: Fixed the briefcase apartment becoming unpickable when owned by the Friend. The pickup now advertises its briefcase requirement so autonomous crews bring the correct cargo.
- Indies: Fixed the return visit to the Friend after meeting Kim being blocked by missing office access.
- Combat: Defeated crews release correctly from territory captures. Reassigned members no longer remain bound to an earlier battle.
- Protection: Flow issues for late-joining have been addressed. Invited protectors can answer a pending territory challenge when their crew is already on site or arrives during the response window. Crews reserved for a Contact keep their reservation.
- Looting: Premises' loot includes the operator's private stash containers alongside shop stock and facility vaults.
- Scene overlays: Fixed missing health bars and interaction markers when the displayed scene did not have input focus.
- Clock: Click the status clock to switch between 24-hour and AM/PM formats.
- Windows: Added the application icon to the executable and taskbar.
That's it for now, expect a larger update soon with major UI/UX improvements.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.