← Gaming news
Steam announcementView the game on SifterOctober 5, 2026

Update 1.21.12

We've got another update fueled by your feedback and bug reports. Especially the bug reporting in this round where we cleaned up a lot of common issues and concerns.

  • New Faction Names: The world of New Sterling hasn't yet reached its final form. As a first step, many of the placeholder faction names have been updated. Watch out, the Flatfoots, Tizons, Caerus and more lurk around the dark alleys.
  • Tutorial: Fixed the broken UI triggers or menu controls that were blocked. You can expect another new and even smoother tutorial in the near future to fully teach the game.
  • Radio audio: Stopped that beep-beep from happening on every text box to the delight of our player's ears.
  • Team controls: Switching teams preserves the selection state, this is a core interaction and we hope this makes the experience much smoother.
  • Crew management: Ranks like Head and Lieutenant are gone from the UI, we will reconsider crew management flow to make this feature clearer. Note that they don't have a serious effect on gameplay anyway. We also shrunk the height of the team panel by making crew entries one line, details are visible on hover. Finally, clicking crew members exposes buttons that are an alternative to the somewhat unclear drag-and-drop flows.
  • Recruitments: Fixed invalid offers.
  • Ambushes: Improved reinforcement flow so you (and your enemies) can join the fight more smoothly.
  • Travels and jobs: Improved route cancellation, partial departures, blocked journeys, and passengers remaining attached after escort, deliver, or medical work.
  • Requests: Fixed non-starting request type encounters from your locations. Should be attendable now.
  • Services: Improved the flow of entering shops and added militia presence reporting lines to takeover flow so you know how much trouble it would be to take over a racket.
  • Economy: Fixed trade prices auto-reporting for protected locations, fixed handover/takeover bugs.
  • Script changes: Numerous typo fixes, script flow improvement, and adjusted reputation hits for tabloids.
  • Gambling: Improved payout on low stakes card game.
  • Interface: Fixed up a ton of bad/broken components.
  • Save management: Added buttons for shortcuts to the saves and logs folders and added save deletion. Fixed active story prompts being broken in multiple cases like loading paused saves.

Please note that previous saves are not compatible with with this latest build.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.