Patch Notes — v1.060
This update focuses on combat balance, enemy behavior, equipment, UI polish, stability, and bug fixes.
Main Changes
Combat and balance
- Rebalanced enemies, bosses, heavy weapons, and the Duelist mini-boss
- ENEMIES AUTOLEVELLING FULLY CUT FROM THE GAME
- Reduced excessive dungeon stat scaling and increased Essence rewards in later dungeons
- Fixed extreme damage scaling and several incorrect stat calculations
- Restored weak points on bosses and improved their positioning
Perks and upgrades
- Fixed incorrect upgrade costs, descriptions, and effects
- Removed duplicated upgrades and character-inappropriate perks
- Fixed Armor regeneration upgrade triggering on killing monster
- Corrected several equipment and enchantment interactions
Merchant and item fixes
- Fixed incorrect sell prices
- Fixed potion refilling and added a refill price tooltip
- Shop reroll prices now reset between reward screens
UI and visual polish
- Improved tooltip sizing, spacing, borders, icons, and text formatting
- Fixed temporary font switching and additional tutorial formatting issues
- Polished Duelist cursor and fire animations multiple time but it may still act weird unfortunately
- Added missing healing feedback and improved Essence UI
- Improved the save reset flow with an additional confirmation step
Bug and stability fixes
- Fixed fire effects persisting between Duelist encounters
- Fixed incorrect health reduction from events
- Fixed several weak point, potion, cursor, and item display issues
- Added safeguards against freezes and crashes after combat
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.