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Steam announcementView the game on SifterSeptember 15, 2026

Navigation, Mining & Quality of Life Update

Today’s update brings a larger batch of improvements to navigation, flight, asteroid mining, and several quality-of-life systems.

-Much smoother flights: An artificial stutter effect on previously unexplored routes has been removed. First-time flights now run smoothly as well. -Improved flight presentation: Launch, cruise, and landing animations have been made smoother. -Improved star map: Sectors, routes, labels, and hex fields are now clearer and more readable. -Better map visibility during flight: The tactical map remains much more visible while travelling. -Asteroid mining visual overhaul: More depth, particles, dust, and additional sensor effects have been added to asteroid fields. -Improved scanner visuals: The field scanner now features a more pronounced sensor sweep, light pulses, and clearer target detection. -Improved mining laser: The laser now has a brighter core, glow effects, energy pulses, impact effects, sparks, and visible stress cracks on asteroids. -Better mining feedback: Resource finds and extraction chains are now highlighted more clearly. -Storage improvements: Storing and retrieving cargo no longer rebuilds the entire screen every time. Scroll position is preserved. -Ship change reworked: Changing hulls at the shipyard now takes a short amount of time and is shown with a progress bar. -Side missions improved: Transport missions now work as proper delivery contracts again — cargo is loaded when accepting the job and delivered at the destination via the tavern or info pad. -Data pad fix: Quickly clicking multiple times can no longer add the same trade entry to the data pad more than once. -Various smaller UI, performance, and stability improvements.

Thank you for playing and for your feedback!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.