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Steam announcementView the game on SifterAugust 22, 2026

1.3.1 Release Available Soon

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10-Man Idle - Release Notes

Version: release.v1.3.1

Platform: Windows & macOS

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NEW FEATURE - HURRY-CLICK COMBOS

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* Chain 10 hurry clicks in a row (within 2 seconds of each other)

and the combo-completing click grants a bonus +10 seconds of

progress to the character you clicked, with a celebration burst.

* A streak counter appears once you reach x3 so you can see the

combo building. Clicks on any character count toward the streak.

* Hurry clicks work on solo activities: gathering, crafting, and

questing. Dungeon and raid bars cannot be hurried since they

represent a shared party run.

NEW FEATURE - BONUS FINDS & RALLY ASSISTS

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* While your characters gather, keep an eye on the action panel:

clickable bonus finds occasionally appear - gold pouches and

material bundles. Hover to see the reward, click to collect.

Up to two can be on screen at once, and they fade away after a

short while if ignored. Missing one costs nothing.

* If your bank is full, a material bundle pays out gold instead,

so a pickup is never wasted.

* During dungeon and raid combat encounters, a Rally prompt can

appear. Clicking it boosts that run's success chance by 2%,

up to +10% per run.

* Pickups are a live-play bonus: they don't appear during offline

catch-up and don't carry across save slots.

NEW FEATURE - WEAPON PROFICIENCY

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* Each class now has native weapon types (e.g. casters favor

staves, wands, daggers, and swords; tanks favor swords, axes,

maces, and shields). Wielding a weapon outside your class's

specialty grants only HALF its combat power.

* Off-class weapons are clearly marked in tooltips and item lists,

showing the reduced value you would actually get.

* BiS Equip understands proficiency and will prefer a weaker

native weapon over a stronger off-class one when it results in

more effective combat power.

* Class-locked items are unchanged: bows remain Hunter-only,

offhand daggers/shortswords remain Rogue/Death Knight-only, and

shields/bucklers keep their class locks. Locked items are never

penalized for the classes that can equip them. Exotic unique

weapons (spears, fist weapons, and other unclassified relics)

remain usable by everyone at full power.

* Note: if a character currently has an off-class weapon equipped,

their combat power will drop when you load - that is the

proficiency penalty taking effect. Check the tooltip marker and

consider a native weapon or BiS Equip.

BALANCE CHANGES

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* Recruiting new guild members now costs 20% less gold across all

level tiers.

BUG FIXES

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* Fixed the dismiss list in the Recruitment panel showing 4x the

severance gold actually paid. It now correctly shows 5% of the

member's recruitment cost, matching the confirmation dialog and

the actual payout.

SAVE COMPATIBILITY

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Fully backward-compatible. Existing saves load and play exactly

as before on all platforms. Weapon proficiency applies

immediately to equipped gear; nothing is unequipped or lost.

Thank you everyone for the great feedback - your bug reports and

suggestions directly shaped this update. Keep it coming!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.