Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.7
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- Reworked the food system, allowing specific foods to be given directly to Huglets.
- Each positive and negative personality trait now has preferred and disliked foods. Liked foods increase LOVE by 5, while disliked foods reduce LOVE by 5. Conflicting preferences result in a neutral reaction.
- Added optional Maker rematches. After speaking with a defeated Maker in their city, you can challenge them to another battle without replaying their story scenes.
- Expanded equipment descriptions to better explain stat adjustments, passive effects, stacking behavior, and other mechanics.
- Reworked relationship progression so Bond is tracked separately for every Huglet pair within each save slot.
- Neutral relationships now favor conflict events, while Bad and Ugly relationships are more likely to receive reconciliation events.
- Natural heavy and light personality clashes now remove 4 and 2 Bond respectively, increased from 2 and 1.
- Expanded the Stufflopedia with clearer explanations of Huglet crafting, save-specific ownership, global Huglopedia progress, Shiny variants, and cross-breeding.
- Clarified that every Huglet species is unique within an individual save and cannot be duplicated.
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Thank you for your continued support!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.