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Steam announcementView the game on SifterSeptember 25, 2026

Beta updated

  • Siege archer defense position mechanic improved. i'll let you try assaulting Castle or Citadel against a bunch of archer... get your shield
  • FireWall zone precision improved
  • Big perf improvement on siege with a full new logic for computing inside/outside position of npcs (see picture for fun)
  • Bug fix on flying archers when going in close combat mode -> i've rewritten the whole logic of switching between weapons.
  • Bug fix on npc spawning at the wrong place in the back of citadel
  • lot of small things
  • Spawning priority mechanic on Conquest maps so units will spawn a bit more on desired zone - > (ex: more enemies on walls for castle at start)
  • Selected ring change to red when units are buffed with a warcry. Warcry can still be issued but without buff during cooldown time (just for the style)
  • Cooldown set to 1s instead of 5 for dodging
  • Bug fix again on archer stuck in equipping back the bow after using dagger
  • Some other internal changes tied to SDK

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.