[Full Release] Version 1.1.3 Update
1. [On-Kill Recovery] Fully Removed
On-Kill Recovery had little impact in game, but polluted Affixes.
It has therefore been fully removed from appearing.
Fine Affixes no longer roll On-Kill Recovery; existing Affixes are unchanged.
Divine Tower Divine Power no longer grants On-Kill Recovery.
Warrior Mastery adjusted.
Hunter Mastery adjusted.
Mercenary Mastery adjusted.
2. Extended
Some players felt Doom progressed too quickly and ended before much play.
Doom is therefore being extended step by step, with more effects added.
Doom is initially extended to 5 stages.
After the update, Stage 2 players advance to Stage 3, and Stage 3 players advance to Stage 5.
Note: if your stage increases after the update, difficulty rises accordingly.
Stages 4 and 5 of Doom add new rewards.
3. Codex Inheritance
Rebuilding the Codex on a new save felt too grindy.
Codex Inheritance was added: when creating a save, you can inherit Codex data from another save.
Saves created before this update also get one chance to choose inheritance.
If the current save already has the best Codex, you may skip inheritance.
Initial German language support; some UI issues remain and will be improved. More languages will follow.
Added unlock VFX for new buildings.
Advanced difficulties now increase drop rate.
Stele UI adds for easier Corrupt removal on equipment.
Stele Corrupt Affix list now shows levels.
Golem Reshape UI now supports Mastery locking.
Rune Affix roll values scale with Equipment Grade; Perfect-grade equipment always rolls max Rune Affix values.
Boon marks new equipment to help unlock Codex entries.
A flash animation plays when equipment is moved into the Vault.
Golem Mastery max-level increase is changed to Mastery level increase, raising both the upper and lower bounds.
Fixed an error in the sell-equipment tutorial.
Fixed Corrupt Affixes not being affected by Equipment Grade.
Fixed Rare Rune stats being lower than Fine Rune stats.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.