[Full Release] Version 1.1.0 Update
1. Unlocked
Advanced Difficulty is mainly for hardcore players who want a greater challenge. It adds no extra content; choose carefully.
It can be selected when creating a save; clearing it rewards a new Transmog.
Monsters are stronger, and special Restrict effects apply.
2. Divine Tower
After entering Endless Mode, you can spend to change floors.
Lowering the floor does not reduce permanent resource bonuses.
Rechallenging floors you have already cleared costs double .
3. New Consumable
After entering Endless Mode, each floor always drops one .
removes all Corrupt effects from equipment.
Endless floors already cleared will be compensated with the matching number of after the update.
4. Reworked
The previous Corrupt system could not support removing Corrupt, so it has been reworked.
Corrupt no longer grants a wide mix of effects; it now always adds a random Corrupt Affix.
Corrupt Affixes have only three levels: 1/3/5, and their strength is not affected by Equipment Grade.
Equipment Corrupted before the update still keeps its effects; use to remove Corrupt.
Market auto configuration now filters by Equipment Grade.
Codex Unique equipment categories are now by class.
Warehouse Vault Unique equipment categories are now by class.
Late-chapter exploration progress is slightly increased.
Rare Affixes no longer roll Health on Kill.
Rare Affixes no longer roll Mana on Kill.
Fixed incorrect skill tags on the Hunter skill .

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.