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Performance Optimization Update (August 17, 2026)
Thank you for playing the game. This update takes on the three things players told us hurt the most — starting with a major performance optimization pass.
Performance optimization: the game stays playable when things get wild
- We measured where the frame time was actually going, and optimized the biggest cost on screen: the medals themselves — far cheaper to draw and to simulate than before
- The number of medals on the board is now kept in check, so massive payouts no longer turn the game into a slideshow
- The spectacle has not been toned down. The goal was to remove the stutter, not the fireworks
- Your winnings are unchanged: fewer physical medals, same total payout
Big wins finally pay out like big wins
- Medals now come in higher-value types — silver, gold and rainbow — so a huge payout no longer has to fall one coin at a time
- A win that used to take minutes to pay out now lands in seconds. No more watching an unpaid queue grow far past what you're holding
- The bigger the win, the bigger the show. Payouts mix in lower medals to keep the shower thick, and the lights, sound and tempo escalate as the higher medals start dropping
- Each medal type looks and sounds distinct, so you can tell how much is falling at a glance

Your progress is saved when you quit
- Coins, buffs and buff charge, chips and the cards on the table are all restored when you come back
- Prefer a clean slate? You can start a new session from the title screen at any time
- Achievements and rankings are unaffected
Other
- Medals now sit flush when stacked, instead of floating with gaps
- Fixed medals resting on top of a chest appearing to hover
Existing save data carries over. We will continue improving the game based on your feedback.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.