《Worship Demon》Demo V0.9.2 Update

New Features
--Enemy HP now scales with fight duration (applies throughout Normal and Endless modes)
--Added spotlight and character outer-glow presentation when casting a Secret Art
--Added Skill VFX Opacity settings, with separate controls for player and enemy effects
--Weapon life steal now settles on an interval; Regen gains now include a soft cap
--Reworked Boss Nether Union combat AI: distance-based skill selection, clearer chase claw and blink behavior
--Dual-Boss battles now share a single merged HP bar (uses the stricter result among time, HP, and time×HP)
--Elites and Bosses are no longer affected by knockback
--Improved encounter trigger rules and same-tile re-entry handling, and clarified timed / permanent effect descriptions
Bug Fixes
--After entering Lock / Remove in skill choice, you can cancel with Esc without consuming a use
--Fixed abnormal projectile size after toggling Golden Core
--Fixed Rock Erosion corrosion layers stacking incorrectly
--Fixed incorrect school skill counting during synergy conflicts
--Fixed inaccurate summon cap counting for Frostfang Demon Wolf
--Fixed mismatch between panel summon count and actual summons for Thunder Phantom Leopard
--Fixed pierce detection for Sixfold Lightning Lash so every hit deals damage
--Fixed Silent Tune Secret Art · Clouddream Strings failing to cast after wind-up
--Fixed Silent Tune Secret Art · Clouddream Strings hit VFX abnormally sticking to enemies
--Fixed monster spawning pausing while continuously moving
--Fixed Boss camera getting stuck
--Fixed HP regen VFX playing repeatedly
--Fixed wave clear progress not being recorded correctly
--Fixed edge-case issues with Level-up to Stones
--Fixed abnormal refresh when skills are already at max grade in skill choice
--Fixed blank or out-of-sync grade-up text
--Fixed Dash getting stuck and becoming unusable
--Fixed Dash animation locking up or failing to cast at high attack speed
--Fixed letterboxing, wrong-monitor display, and flickering when switching resolution or window mode
--Fixed exceptions caused by Buff / SFX errors when exiting battle
--Fixed Buff colored-text hover issues: end-of-line miss clicks, sticky popups, and leftovers after Esc
--Fixed enemies prioritizing nearby summons when the player is farther away
--Fixed EXP / Spirit Stone drops showing as white blocks or broken textures
--Fixed Secret Art wind-up dark veil covering gold / white VFX and projectiles
--Fixed encounter VFX freezing or cutting off incorrectly during pause or interruption
--Pressing Esc or gamepad Cancel on the title screen now correctly shows the quit confirmation
Improvements
--Summons now pull back to follow when too far away, reducing abnormal teleporting
--Newbie Mode golden-body aura updated to a gold Overlay look
--Improved Golden Core purchase fly-in VFX
--Continued polish for Golden Core, Talent, and Stats UI
--Combat HUD skill bar now stays in sync with the skill choice panel
--Improved character Secret Art charge bar display and cast timing
--Skill choice now opens after the level-up fly-in finishes, avoiding overlapping presentation
--Hovering over Regen now shows the actual HP restored every 5 seconds
--Improved hit float-text positioning and trail presentation
--Slightly reduced daily combat vignette for a clearer center view
--Improved hitching in high-load combat (reduced VFX, drop, and rendering pressure)
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.