[Update Announcement] 9/30 Update
Hello, survivors!
Thank you for your feedback and suggestions following the release of the Autumn Update. This update adds a layered minimap to the Tech Company, optimizes Camp route guidance and Survivor interactions, introduces a shortcut to hide the UI, and fixes some display issues. Details are as follows:
Version Number: 1.1.18237
- Camp Route Guidance Optimization: In the Wage Slave Camp route, stages including group proposals, passed votes, construction material shortages, and Camp completion will now be displayed in the taskbar. Once the required affirmative votes are reached, voting results will be announced early; confirmations for starting work and nominations have also been standardized to require replies in the mutual aid group.
- Camp Delivery Entry Point Adjustment: The entry point for sending supplies to the Camp has been separated from . A button has been added to Drones and the Drone Control Platform. The list now only retains Survivors.
- Alcohol Weight Adjustment: Reduced the weight of Average, Poor, and Strong alcohol, making them easier to carry.
- Warehouse Manager Slot Optimization: The newly added large outdoor slots for the Warehouse Manager have been adjusted to an open-air state, providing higher sunlight efficiency.
- Greenhouse Terrace Optimization: After the College Student's terrace is renovated into a glass greenhouse, it will be treated as an indoor sunroom for temperature calculations, and heating equipment will also take effect here.
- Alliance Condition Optimization: Reduced the difficulty of forming an Alliance. You will now receive an Alliance invitation after completing 2 trades with a Survivor. The contacts list will also display the progress of your interactions with them.
- Survivor Commission Optimization: Optimized the appearance pacing of Wage Slave Survivor letters and Commissions, and reduced the difficulty of early-game Commissions. Commissions involving robot modules will appear after a robot is built, and each Commission will only appear once per game.
- Survivor Letter Optimization: Allied Survivors will now proactively send letters proposing exchanges when they have surplus supplies. Ignoring purely trade-related letters will no longer have any negative effects.
- Survivor Supply Optimization: Reduced the seed consumption of Survivors, and added hover tooltips for the Satiety, Seed, and Material bars in the delivery panel.
- New Hide UI Shortcut: Press H to hide the entire UI, making it easier to view the scene or take screenshots. While hidden, you can still click on the scene and drag the camera. Press H again or press ESC to restore it. Shortcuts can be modified in Settings.
- Tech Company Minimap: Added a layered minimap that automatically switches based on your current floor.
- Decoration Highlight Optimization: In layout mode, when hovering the mouse over walls and floors, the highlight has been changed to a brightening breathing effect, making it easier to see the area to be decorated.
- Settlement Page Display Fix: Fixed an issue where some character avatars failed to display in the Survivor profiles on the settlement page.
- Character Portrait Display Fix: Fixed an issue on the character selection screen where the top of the Warehouse Manager's portrait was cropped.
- Tech Company Scene Optimization: Fixed an issue where the first-floor scene would sometimes experience a display delay when entering the Tech Company.
- Material Rack Display Optimization: Redrew the Material Rack icon and fixed a model clipping issue. The number of drawers on the Material Rack will increase as the variety of stored materials increases.
- World Map Mask Fix: Fixed an issue where a blank mask might remain on the screen after pressing the World Map shortcut in certain exploration locations.
- Pre-Disaster Map Visual Optimization: Added dynamic lighting effects and status markers to the location illustrations on the Pre-Disaster Map.
Thank you for your support and feedback! If you encounter any bugs during the game or have suggestions you'd like to share, please let us know via the feedback form, and we will look into them as soon as possible.
While continuously polishing existing content, we are also designing and developing future free updates, hoping to bring you a richer and deeper gaming experience. For specific plans, please check the update roadmap.
Good luck to all Survivors! Stock up on supplies and survive to the end!
— Midnight Workshop
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.