← Gaming news
Steam announcementDDNetSeptember 26, 2026

DDNet 20.1 released

DDNet 20.1 has been released with the following changes:

  • Predict static laser doors without antiping
  • map_render
  • iOS support (not released yet)
  • Add loading bar to map loading
  • Show freeze pickups as snowflakes
  • Improve performance for low refresh/update rates, handle input earlier
  • Make spectate menu more legible
  • Adjust team scoreboard for 128 players
  • Add scoreboard cursor hint
  • Dismiss MOTD by clicking outside of it, tap mod alert to dismiss
  • Show back button in console
  • Convert credits to a client popup, update list of common contributors
  • List unmodified binds before binds with modifiers in controls settings [ASKLL-STAR]
  • Keep sound running when no audio device is available
  • Fix touch and mouse position when the viewport is clamped to 5:4
  • Fix invisible laser with antiping and sv_old_laser 1
  • Graphics and shader fixes, fix incorrect texture resampling with Vulkan and OpenGL 3.3
  • Add more font typer binds and other improvements
  • Don't flip/rotate the brush when Ctrl+N/M/R/T is pressed [7487]
  • Fix a crash in the brush picker
  • [Client&Server] Release ground hooks that lost their tile when loading a tee
  • Support vanilla 0.6 clients again
  • Optimize 128 player servers
  • Allow rejoining from any client, allow id usage from more clients
  • Send min and max team size in game info, send supported number of teams through gameinfoex
  • Allow clients to reconnect reliably, fix reconnecting to previously used slot
  • Fix team ranks of large teams being cut off, fail saving teams instead of corrupting savegame
  • Allow passing "all" as argument to kick
  • Rate limit /timecp queries
  • Fix tele not using position of target player
  • [Infra.] Use precompiled headers for faster builds

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.