FriedrichAI 1.0 is officially here.
After months of development, testing, hardware support work, and feedback from Early Access users, FriedrichAI is leaving Early Access and moving to its first full release.
FriedrichAI remains what it was built to be from the start: an AI assistant that runs locally on your own PC.
No cloud account. No required API. No tracking.
Turn off Wi-Fi and Friedrich still works.
What’s in V1
- Local AI chat
- Persistent local memory
- Saved conversations
- Projects, Kanban, and Chronicle tools
- Writing and code assistance
- Local image generation
- Local voice support
- Import and work with local text and Markdown files
- Local model switching
- Optional web access for users who choose to configure it
- Expanded NVIDIA and legacy hardware support
- Numerous UI, stability, persistence, and usability improvements
V1 also includes a large amount of work that isn’t flashy but matters: cleaner shutdown behavior, better model handling, improved Unicode support, stronger imported-file grounding, improved saved-chat behavior, and a substantial release QA pass.
What V1 does not mean
Development is not stopping.
There are still larger ideas planned for FriedrichAI after 1.0, including continued hardware support improvements, developer/QA tooling, MCP expansion, and Friedrich Worlds.
But V1 marks the point where the core FriedrichAI application is stable enough that I’m comfortable calling it a finished first release rather than an Early Access build.
Thank you to everyone who bought FriedrichAI, tested it, reported problems, sent logs, left a review, or simply gave it a chance while it was still rough around the edges.
Easier to use without memorizing commands
FriedrichAI no longer expects you to learn slash commands to get started. Just talk to Friedrich normally.
Slash commands are still available for users who want quick shortcuts, but the main experience is now built around ordinary conversation and clearer UI controls.
FriedrichAI 1.0 is live.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.