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Steam announcementView the game on SifterOctober 1, 2026

Update 2

Bugfixes

  • Possibly fixed turn desync for druid
  • Possibly fixed wrong lantern indication of previous level ups in towns
  • Fixed animation bug for monsters after receiving damage
  • Fixed inconsistent indication of action points
  • Removed ability to endlessly gain actions points for archer
  • Fixed wrong stats for the scroll of pulling
  • Various fixes for the sorcerer's book

Additions

  • A new tile - River
  • cannot be gained
  • already placed in the dungeon
  • moves all creatures with the flow at the start of their turn
  • Pressing end turn again will release the lever, allowing you to continue your turn in multiplayer
  • A new T tile variant with roots

Changes

  • Increased default rounds number between dungeon events from 15 to 16
  • Limited trap event "teleportation" radius to 5 tiles
  • Limited dungeon event "teleportation" radius to 10 tiles
  • Dungeon event "teleportation" now teleports each player independently
  • New texture/animation for join as "new character" and "load character" buttons
  • Class remade - Druid
  • changes between bear and human form every dungeon event
  • that transmutation swaps strength and wisdom attributes
  • ignores debuffs from tiles with roots
  • gains buffs on tiles with roots, heals for wisdom/3 and bonus damage for strength/3
  • druid's hat (refreshes tiles in your hand)

Future plans:

  • Balance updates
  • New items
  • New monsters
  • Bug fixes

Feel free to join my Discord for small updates, WIP stuff and future plans.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.