Balance Changes
- QuickShot: Reduced the score requirements for Rounds 2, 3, and 5, making its later rewards easier to reach.
- Silver Bullet: Increased its Streak Bonus multiplier from x2 to x2.5.
- Blue Drink: Now grants +3 Target Points, down from +5.
- Slot Machine: The $2 Full Reload reward now has a 1 in 3 chance to appear, reduced from 1 in 2.
- Fresh Clip: Reduced its Target Points multiplier from x2 to x1.5.
- Wombo: Now grants +0.25 Streak Bonus instead of x1.25 Mult Growth.
- Stolen Art: Now grants +0.15 Streak Bonus for each empty Holo Slot instead of +1 Weapon Mult.
- Gold Mine: Now has a 1 in 8 chance to destroy itself at the end of each round.
- Level Back Charm: Using the charm now permanently reduces round time by 3 seconds for the remainder of the run
Improvements and Fixes
- Rainbow Holo: The final bullet in your magazine now gains a random special-bullet effect. Its original effect and modifiers are preserved, allowing both effects to work together.
- Bad Batch should now work in higher difficulties, applying its chance to all boxes
- Ouroboros: Completing a full loop through the magazine now activates Full Reload effects, even though no physical reload takes place.
- Aerosol: Discounts from multiple Aerosol Holos now stack additively. With two Aerosols, all eligible Graffiti purchases become free.
- The Witch: Reworked her aim disruption. Instead of directly changing your base sensitivity, faster mouse movements are now affected more strongly, creating a smoother and more predictable disruption.
- Wombo: Fixed an issue that caused its Streak Bonus to disappear when stats were reset at the beginning of a round.
- Updated item descriptions and translations to reflect these balance changes.
- Fixed an issue with the text projection on challenge boxes
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.