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Fixing some holos behaviors, Fortune balance and co-op sync improvements
Co-op Fixes
- Fixed an issue where challenges were different for all players. Holo Changes
- Fixed a bug with Hedge Fund causing it to not function correctly.
- Bandit’s status now correctly remains Active after entering the shop with more than $15, even if you spend below the requirement afterward.
- Fixed Ravine interactions with modified Special Bullets.
- Fixed Dracula’s unlock condition.
Fixed lifetime Special Target progress, allowing these Holos to unlock correctly
- Gold Ingots: destroy 50 Shiny Targets.
- Cannon: destroy 50 Reload Targets.
- Gigachorus: destroy 50 Giga Targets.
- Clarified Cryonics’ unlock requirement to state that 10 Freeze Targets must be destroyed within a single round. This clarification has been added to supported localizations.
Weapon Balance
Fortune
- Reduced vertical recoil during sustained fire.
- Lowered its maximum sustained spread, making repeated shots more controllable.
Interface Fixes
- Fixed the reload indicator occasionally remaining visible after the reload timer had completed.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.