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Steam announcementView the game on SifterSeptember 13, 2026

Devlog 13.09.2026

The build is approved so the release date is set :)

I worked on the melee combat, since there was some negative feedback. I hope to catch now better the intent of the player.

I added a new weapon. The mace can rupture staggered enemies. So early access there will include 4 weapons.

One-hand Sword: It has a short range, is faster then the two hand weapons and slices staggered enemies. Two-hand Axe: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and slices staggered enemies. Two-hand Hammer: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and knocks staggered enemies back. Two-hand Mace: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and ruptures staggered enemies.

I also tweaked telekinesis. Sometimes it didn't behave as expected.

Next week I should get some feedback from closed playtesting and I am fixing remaining bugs.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.