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v1.0.6 Jewellery Box + Blueprint stacking fixed
Hi everyone,
Another patch to fix some more issue that seems to be cropping up. We're going to also be doing a roadmap/explainer post later today.
Anyways, full patch notes below:
- Fix a bug where gems and tomes sometimes wouldn't go into jewllery box / bookshelf
- Fix a bug where getting more blueprints sometimes wouldn't stack if you already had the same blueprint
- Fix a bug where you'd be unable to get info while hovering over buildings
- Fixed an issue where an inn's effect would not work if placed from a blueprint
- Fix a rare issue where your save would lose progress when saving
- Fix a bug where removing a watch tower would not create trees on plateaus
- Made it so that your final "gold score" takes your heirloom sell values into consideration
- Add a hook so that game checks whether you should get any pending achievements when it opens
- Your first Council Request refresh is now free
- Sam
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.