Hello, interns.
Here's the list of the latest changes:
- The Panel Rack now have its own keybind and will not dispense another panel automatically (need to press again)
- The player can now crouch while in the air to get back to the ground faster
- The action key (default to Q) now change the grid and rotation finesse
- It is now possible to recall some unique tools (when lost or stuck)
- Made the saving more reliable (possibly fixing some rare crashes and saving all values better)
- Fixing a visual bug on the antenna when using the remote
- Now using Godot 4.7.2, fixing low fps issues with high polling rate mouse
- Portals will no longer teleport fixed tools
- When finishing the main ending the player should not be stuck when continuing the last save
- The fuses should get back to their spawn position when saving (unless placed)
- Fixed the shift scheduler inconsistencies
- The lava should now respawn tools lost in it
The update 1.0.6 is now live.
Working conditions improves a bit more, you have even less excuses to not improve your quota.
The work is never completely done.
- Froke
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.