The time has finally come - it’s EA time!
The time has finally come - it’s EA time! Here’s what awaits you inside:
- A fully procedural pain system consisting of many layers: IK-based wound coverage, pain-induced adhesions, and… drumroll… agony!
- A completely redesigned cutter tool: it cuts everything along the cursor’s path at once, and its thickness is now adjustable.
- The spinal cord system. If you injure Bob's spine, his muscles will be paralyzed, he will lose his ability to feel pain, and he will experience temporary reflex spasms
- A shotgun
- A health inspection system with X-ray, allowing you to view the characteristics of each individual organ
- The ability to spawn all items from your inventory
- A new menu - the terminal - where you can get spawn codes and change the scene settings, such as gravity, remove bodies, reset the level, etc.
- A new map (very much a work in progress, tbh)
- Main menu
- Bug fixes
- New bugs
To be honest, I didn't manage to do a lot of the things I had planned - for example, I didn't get the new map or the main menu finished, and I didn't implement the achievements system. But... (I'm making a bit of an excuse here) on the other hand, as you've probably realized, I did a lot of other things that I hadn't planned or announced publicly. I hope the game doesn’t disappoint you and brings you some joy :) And remember, this is just the beginning - the game has a long life ahead of it. And in the near future - lots and lots of fixes and improvements. Thank you for your attention :)
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.