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Steam announcementView the game on SifterSeptember 18, 2026

New turret, new sounds and shell chance of fire

Hello, here is a new update to the game.

This should hopefully make it more stable on Linux, and we also added a few new features, included a long awaited one.

Shell now have a chance to start fires

Penetrating shells can now lit fires on ships. You can right click on a turret to see the corresponding value to the shells it fires. Fires can last for a few minutes, and will deal the same damage as the shell over time. Only large enough shells can start fires, which excludes shells with a caliber smaller than 120mm.

Greater wave sizes in "max waves" mode

This mode previously had a wave sizes similar to those during storms. It now has even larger waves.

20mm Phalanx CIWS turret

This US gatling gun is very capable against airplanes, and has the faster horizontal and vertical traverse in the game so far.

Changelogs

- modded torpedoes can now be guided with mods.

- changed large caliber canons sound effect.

- slightly decreased accuracy of AA guns.

- increased waves size with max wave weather mode in custom battles.

- improved the decal display of shell impacts. Large impacts are priorised over small impacts now.

- penetrating shells now have a chance to lit a fire on ships, causing additionnal damage equal to the base shell damage. Fire chance can be seen in the turret statistics.

- added the 20mm phalanx CIWS turret

- steam autocloud sync should now work between Windows and Linux

See you for next update !

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.