Smaller update today as a continuation from yesterdays patch
Updated -Skill and perk menu overhaul -Option to disable friendly fire (in co-op the host's option determines it) -Option to visually disable helmets / capes -Option to disable the crosshair (clients in co-op partially disabled for now) -Equipment panel showing up-to-date bonuses from equipment -Quests menu now has active/completed tabs rather than both displayed at the same time -Fully resisted damage spells against enemies display a notification -Crafted levitation no longer extravagantly expensive
Fixed -Older saves with previously crafted potions should now display the correct name -Rumble settings should persist across sessions -Collision and levers in new fungal area fixed -Meris no longer dead at gamestart -Updated quests should automatically re-check for items rather than requiring picking up new instances -Can now back out of the character creator -Enemies continue attacking after summons die -Enemies have fallback attacking animations if for some reason the lookup fails -Oozes death animation no longer puts them in the ground -Summons can't be pickpocketed
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