New -Stealth rework: NPCs actually sleep and remove their detection. Sleeping NPCs can be pickpocketed. Lighting affects stealth level. Detection occurs on a ramp and is no longer binary yes/no. Sneak skill affects speed and silence while crouching. NPCs turn more smoothly to allow for player reaction. Aiming bow no longer uncrouches, allowing for sneak attacks. -Force spike spell effect: if magnitude is greater than their current health, they will be blasted backwards. This will do almost no damage, but can be used to knock enemies off cliffs and is mostly just a funny thing to do. -Katanas and maces have been added and distributed -The yellow myconari zone has been expanded with another dungeon -Two new books added and placed in world -A continue button has been placed in the main menu -Saves are now sorted newest to oldest
Updated -The Nighteye effect has been completely redone and should be much more useful -More quests have had their objectives clarified in text -Spellcrafting now describes the effects of the spells -Equipped items now float to the top of your inventory -Feather, waterwalking, and burden have been added to the ingredient effect pool -Other ingredients have had their effects changed to compensate -Add currency events now correctly play once per person and notify -Increasing magic levels no longer increases mana cost. Spell damage still increases with skill level (not reflected in UI yet) -Many more voices have been added / other voice lines have been trimmed to correctly match the dialogue -An option to disable 3d map shadows has been added to increase performance -Vendor NPCs now gain their shop inventory on death. This will probably incentivize murder. -Many boss-level NPCs have had their stats slightly increased -Nanek-Tal now exhibits a certain amount of fungal growth, which should illustrate what has happened to them. -Low-quality item value reduced -Certain merchants now less generous
Fixed -The Main Quest, Bones Below, Jumping Off, and Fostering Hope have had additional changes to prevent them from getting stuck -Fixed a potential save issue with crafted potion names - all potions crafted before the update will have blanked names. -Companion AI now correctly keeps attacking even after the first target per combat is dead -Certain AIs no longer freeze in place when attacked out of range -Certain AIs are now able to target above/below their standard position -Essential NPCs now never have their corpses deleted -NPCs spawning in the ground due to geometry loading now snap to their spawn position -The polevault perk now works on all spears -Weapon sweeps and AOE attacks no longer do damage through doors and walls -TeleportNPC event used in quests like The Necromancer and Jumping Off will now correctly store NPC position when reloading the game. -Pichess no longer re-offers the second quest -Books are reformatted correctly -Inventory UI now correctly determines scrolling -Vultrilla meat now weighs something -Fast travel no longer inherits velocity and will no longer kill you if you fast travel when falling -POI markers have been moved out of the ground to allow for fast travel (Ruggul and Al-Fijhan shrines most affected) -Storing things in containers now lets you select stack size -Theodorus offers spellcrafting when the option is unlocked in multiplayer -Race-specific perks and dialogue options now correctly respond to the speaking player instead of anyone in the party -Sanmo now gives you his hat -Hasitem checks now consistently on the asking player and not anyone in the party. This means if you have a quest item, you must be the player to turn it in. -The Abyssal Sword now grants the correct bonus skill -Crabs use quivers correctly -Other language support now correctly indicates it isn't available yet -Music set to 0.00 is now off, and not just really quiet -Teleporting works for clients in co-op -More co-op stability work
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.