Moving Fast: Deck & Conn v1.2 is out!
Deck & Conn version 1.2.0 is now live!
This update contains numerous requested features and various additional bug fixes. The main features added in this update include:
- Time Acceleration when following a coarse with no enemies nearby
- Dangerous FTL Jumps are now possible - risk a longer distance jump with a higher chance of a misjump!
- Incursions are a new patrol type added - more experienced captains may be explicitly ordered into enemy space, to neutralise a number of enemy vessels.
- The Engine Room got an update, with new reactor and APU controls mirrored there so the power-up stage of starting your ship from cold & dark can now be done with mechanical switches.
- NPC Ships have been given a brains-upgrade, with some more events happening in dynamic patrols - including SOS calls from enemy and friendly vessels (some of which may be fibbing and just want you to come close so they can take you out).

Thanks to everyone who helped test it this week.
Ongoing smaller updates will resume next week with fixes, tweaks and QOL changes!
A full change list for 1.2.0 is:
VERSION 1.2.0 Changes: * TIME ACCELERATION. When no enemy contacts exists in your sector, movement speed when following plotted courses are much faster with this option in the top-of-screen dock turned on. * DANGEROUS JUMPS. You can now jump 1 extra sector beyond your FTL drive's range, at a higher risk of a misjump. * INCURSIONS. Experienced captains may be ordered to enter Federacy space and directly attack Federacy vessels. * ENGINE ROOM. Reactor & APU controls are given mechanics duplicates in the engine room so ship startup can be entirely performed there. * NEW EVENTS: More kinds of events can happen now during dynamic campaign patrols * Surrendered ships have their IFF on * Brought target/fire buttons for the ASR in line with the queue action/cancel action functionality of other systems Fixes: * Fixed a captured enemy ship sending the wrong burst transmisions * Drone in the tutorial mission moves correctly again * Fixed some key bindings on non-US keyboards * Fixed PAM terminal reset graphical bug * Burst transmissions now scroll properly and show in most-recent-to-least-recent order * LINUX: plugged a memory leak
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.